After the launch of the very successful Disney+, mouse executives have decided to screw the entire thing up by offering an ad-supported streaming option. Good job! One anonymous user just got an $8 million dollar loan backed by CryptoPunk NFTs. What...
After the launch of the very successful Disney+, mouse executives have decided to screw the entire thing up by offering an ad-supported streaming option. Good job!
One anonymous user just got an $8 million dollar loan backed by CryptoPunk NFTs. What does this mean for crypto and NFT marketing?
Netflix buys a game maker in news from the obvious, while the knitting community goes to threads over a content creator.
Rants and raves include a knock on Slack and quality Disney data.
Links this episode:
00:30 Sports update
04:04 One year anniversary of Tilt Coin!
06:24 Star Trek: Picard and Yellowstone spoilers
13:53 Show outline by Robert
15:35 Disney+ launches US ad-supported plan
25:20 Anonymous NFTs user takes out $8M loan
38:15 Netflix buys Finland's next games for 72M
47:21 Online knitting community attacks knitting.com buyers
59:00 Rant: Substack can hurt creators
01:03:25 Commentary: Google, Hulu and Meta digital dollars competition with Disney
01:03:25 Weekend plans
Joe: “This was not a move where the Disney+ team came together and said how can we create a better experience for our customers. This was the accounting and financial folks looked and said how are we going to get to this number.” (17:32)
Robert: “It provides people with an exit door. You’re saying we’re going to degrade the service and make it cheaper. It’s not something that Disney usually does.” (20:50)
Joe: “Most people know about it. 10%-20% of people in the United States own some kind of crypto currency right now. That’s growing at a phenomenal rate, as fast as mobile phones grew. There’s no reason that it’s going to stop.” (35:09)
Robert: “This is the way [using NFTs] to turn your marketing content into collateral assets.” (37:08)
Joe: “Netflix knows they’re building these brands right now and one revenue stream from their content is their subscription.” (40:28)
Robert: “In the same way that they’ve become a development shop for television shows, they can become the same developer for streaming games. It doesn’t have to be their intellectual property. They can continue to make games for AMC or others that don’t have games and become a distribution partner.” (41:08)